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[ For his Monthly Musing, Wrenchfarm talks about how disappointing it was to see Alan Wake sell so poorly. select staffing riverside Want to share your own disappointment select staffing riverside from last year? Check out the Monthly Musing topic , then go write a blog! -- JRo ]
2010 didn't really suck, in fact it was a fantastic year for gaming. Check out the titles dropped in the last year - Mass Effect 2 , Super Street Fighter IV , Squablefields: Bad Company 2 , Super Meat Boy , Fallout: New Vegas , Amnesia: The Dark Decent , Red Dead , Halo: Reach , continued updates for TF2 and L4D , and on and on. Another year where the problem wasn't if there were any good games to play, but that there was never enough time to play them all! It would take a crusty old miser of jerk-bag to point to this year and make any serious complaints against the quality select staffing riverside or quantity of games released this year; it's just not reasonable. But there was one thing that bugged me. Why did Alan Wake get slaughtered in the market?
Up to the launch of Alan Wake , everything looked good. There was buzz on the blogs, early reviews were coming in solid, and the hype machine was in full effect. Microsoft threw its weight behind a brand new IP that was set to take all your expectations and turn them inside out. At the time, you could be forgiven for placing your pre-order for Alan Wake 2 and asking who was rumoured to be directing the movie adaptation; it seemed like we would be following the adventures of Alan for years to come. But then two weeks after its launch, the game had barely sold more than 100,000 copies. What went wrong? As I said, the hype machine for this game was working overtime. After five years of secretive, teased out development, Wake's release was supported by a massive advertising push that not only included the usual online ads and trailers and industry interviews, but an incredible street campaign with billboards, spotlights, and standees scattered all over major cities across North America. There was even a slickly select staffing riverside produced prequel HD mini-series, Brightfalls, that was available online and on Xbox Live for your viewing pleasure. It was a critical darling garnering excellent reviews from most of the big names. Most reviewers usually select staffing riverside presented any complaints about the game as minor nitpicks, and the game was recommended often. Alan Wake 's disappointing sales can't be blamed on a lack of awareness or advertising, or a panning in the press. If anything, you would think such a push would generate sales just on its own. So there must be other reasons select staffing riverside why it failed. Yeah, it went pretty much like that Well, for starters, they released right on the same day as Red Dead: Redemption . What, Remedy didn't want to wait to release against Halo or something? I don't know if it was hubris, carelessness, or some unavoidable circumstance that forced them to release when they did, but it can't be argued that it had something to do with its sad fate. Red Dead , a highly anticipated triple A title from the super hot Rockstar select staffing riverside of GTA fame, sold over half a million copies on its FIRST DAY and well over a million by the end of its first week. A pistol-hot success story that quickly cemented itself as one of the best selling games of all time. If you had 60 bucks and an Xbox that week, there was no question what game you were getting. I have no idea what business Remedy thought they had releasing right next to this juggernaut. Alan Wake spent half a decade in development, would it have killed them to release a few weeks later? Maybe put a pay cheque or so between them and Red Dead ? It also popped up right around the same time as the latest Splinter Cell offering and a new racing IP Split/Second. So lets get it straight, a brand new IP about a writer fighting shadows decided select staffing riverside to drop in direct competition to one of the biggest titles of the all time, the 18th or so iteration of a beloved franchise, and a sports/arcade game, just to make sure they had competition from every genre they
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