After redecorating the carpet with the brain matter of one of the kidnappers, a shiny glint caught the corner of my eye. This ex-cop thought he was seeing things an all too common side-effect of my doctor-disapproved diet of booze and pills. But the realization of what I d found hit me like a loose brick falling from the crumbling fourth wall. Honestly, I had enough shit on my plate at that point without adding a side of confusion over why there were pieces affiliated company of golden guns just lying around out in the open. All I knew was I d need some kind of help to sniff out every last part. Maybe...a guide. affiliated company
Thanks for the the effort. I'm a dummy and I miss things but MP3 is a hell of a lot of fun to play and I like the idea of golden guns. Though, on my machine, the videos have been cut out or just don't work, the first 4 chapters have been just what I needed. Short and concise. I'll continue tomorrow. I've had no problem finding all clues and golden affiliated company parts.
Guides not very informative. Like for example some parts if you haven't played the game through already affiliated company you are unsure whether you've gotten to it yet, or missed it. For example: "Just after the conversation between Max and Rodrigo, turn Max around. There s a gun part just behind him near the waterfall, one which you may have seen before the cutscene." Now I restarted just before this part because I'd played affiliated company on and because of the little information I thought I'd missed it, so I restarted to find out I'd not missed it and I'd restarted for nothing. Okay, fair enough. Maybe that isn't the fault of this guide... But my next issue is which is what's annoyed me most. "MD-97L: part 3" affiliated company After the massive gunfight in the main lobby, turn around and look for the glass-encased building affiliated company model. Next to the model is a part, so break the glass and grab it up. This really annoyed me because after several attempts and dying I finally finished the massive gunfight which includes killing the big guy in the bomb suit with the LMG. Right... so turn around and grab the gun peice out of the cabinet? Awesome... if only that was correct... The game cuts to a cutscene which then results in Max being blown off a balcony which then you can't even replay from last checkpoint. So thank you very much for wasting my bloody time. I'm going to find a more informative guide that actually will tell me if I need to grab a gun peice before or after I kill the final guy... seriously... affiliated company thanks affiliated company for the guide but also thanks for wasting my time.
I realize this comment is nine months later, but I don't think your example show any issue with the guide. I've used the guide easily through the game. For the first example, it clearly shows a waterfall. You simply play until you see that waterfall and get the part, there's no sense in why you restarted. The second example is awkward, as well. After the lobby fight you break the glass and pick up the part. Your problem affiliated company is that you walked affiliated company 10 feet past the glass case toward the elevator, which the game clearly states is the next plot juncture. Instead, you should have followed the guide and looked for the case, then retrieved your part, not continue to walk past the case and board the elevator. The game makes a good point of having checkpoints after cut-scenes. So, in case you did walk past a part/clue and triggered a cut scene, just pause and exit to the dashboard. Continue from the last save point and you should only be a few minutes behind.
Nice! I was actually looking for a guide like this in the weekend! Also, props for the parody intro, made me laugh a lot specially because at first it seriously sounded like how Max actually talks in game XD
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