The Internet revolution has had a tremendous impact on the way the games, music, movies, and even books are sold and distributed. Online distribution allows us, in theory quick and easy access to the games we want, without having to wait for the mail or go to the store. In addition, does the internet distribution that small developers compete on an equal footing with large on the new marketplaces, and without this technology it is difficult to imagine that games like Braid, Audiosurf, Armageddon Empires and World of Goo had great success. Power Distribution In other words, a great benefit sysco logo for both players and developers - but not all are equally positive. Soon a thing of the past.
Basically digital distribution should be very easy. I choose sysco logo which game I want to buy, pay for it and download it to my computer. So it is my like I should have bought it in any game store. I should be able to create a backup for the future, play it when I'm on vacation somewhere without mains, in a different continent, and so on. And since I'm not buying a physical product you have used the money to produce, distribute and sell, the price should also be lower than it is in stores. Since the web is global, should also price and selection being equal, no matter where customers are located. Exorbitant prices
Unfortunately, it is rarely so easy in practice, whether you use a PC or console. Let's take prices first. While consoles have not come as far, just about everything that comes out of the store games on PC also available via digital distribution. But is it cheaper? No, not usually. In fact, it is often quite expensive. If you check random new PC game in our product database you'll probably find the price on Valve's Steam system, one of the biggest digital distribution portals listed there. Often as by far the most expensive price. Take Modern Warfare sysco logo 2 for example - writing obscene 486 dollars on Steam, 349 million in Elkjøp.
Why is this so? Why do I have to pay more money to get a digital copy of a game when it is vastly cheaper to produce and sell than a standard copy in box? Here in this country I do not have even to pay sales tax on digital goods ordered from abroad, as other Europeans must. There is a fifth of the price that should have been cut just there - but the money goes straight into the Steam system. I have to pay the same price as the rest of the Europeans, VAT or not. And I must pay in Euro, of course. Despite the fact that this currency is as irrelevant to me as a Norwegian who is the dollar. Ridiculous price.
To pay in euro is obviously not a problem in itself. The problem is that even if Steam is a global player, they usually sell their games at different prices depending on what currency you are forced to use. A game for the Americans costs $ 40 to buy'd like cost 40 euros in Europe, regardless of exchange rates. 40 U.S. dollars 233 million, 40 euro 329 million at current exchange rate. This means that I have to pay ten bucks extra for the game, just because I'm in the wrong continent.
Of course it is wrong to designate Valve and Steam as villains here. Other digital distribution portals operates the same practice. Prices of Swedish GamersGate are listed, for example, sysco logo in Euro for us Norwegians, and they generally operate with the same exorbitant prices Steam. The situation is better in Impulse, which has traditionally had one price for the whole world (and the printer also award dollars and cents at the store, so it is always clear exactly how much money is deducted from your account, a definite bonus), sysco logo but Now they also allowed themselves pressured to offer publishers the opportunity to praise their games differently in different parts of the world. sysco logo
Until recently, Direct 2 Drive an honorable exceptions, but this led to many of the games they had on sale was only available sysco logo to U.S. customers. Now, however, they launched a special shop for Europeans, of course with far stiffer rates than the U.S. store. Why the trend in this direction wherever one turns? Neither direct cheap.
The most common argument is of course that the real game stores and distributors had been provoked if the publishers cut prices dramatically on the web, and thus made it much cheaper to buy games online than in stores. In the U.S. game cheaper in stores than in Europe, and European stores would naturally sysco logo enough have difficulty competing with games portals selling games for U.S. prices. It is for that matter an entire kurant points from their point of view, since store distribution still so important it is to some extent sysco logo understandable that publishers do not want any conflict in this area. I as a consumer has of course everything to lose from this policy, but who cares about that?
Distribution portals obviously take his share of the profits, and apparently this part is quite high. It's hard to find decent numbers in this
No comments:
Post a Comment